Fallen World
Roadmap
No dates until a feature is ready enough to ship.
| Feature | Status | What changes | Notes |
|---|---|---|---|
| New HUD | In progress | Cleaner survival information and less menu clutter. | Replacing the current HUD setup. |
| New Settings Menu | In progress | Faster mod settings with instant navigation. | Replacing the old MCM workflow. |
| Settlement Menu Overhaul | In progress | Search, place-in-red, free camera building and better mod support. | Core feature set is already working. |
| Combat Pass | In progress | Final balance and compatibility work across combat systems. | Focused on consistency and edge cases. |
| Ashfall Survival Overhaul | Ongoing | Needs, disease, radiation and tissue damage, storms and gas masks, played on Very Hard. | Replaces Survival Mode Overhaul. Needs and disease are still being tuned. |
| Cold & Hypothermia | In progress | Being cold, wet and underdressed will start to cost health, speed and healing. | Ashfall already tracks temperature, wetness, wind and shelter. |
| Workbench Progression | Planned | Bench upgrades will replace the old schematic progression. | More details will be published when the system is locked in. |
| Performance & Load Times | Ongoing | Faster startup, fewer stalls and lower overhead. | Continuous work as the list changes. |
| Stability | Ongoing | Crash fixes, compatibility fixes and safer defaults. | Continuous work. |