Created byNomad
FALLEN WORLD ALPHA RELEASE
Alpha 0.1 Release Notes
Welcome to the first Alpha release of Fallen World. This build is a total transformation of the project, focusing on a gloomy, high-consequence survival experience. We have stripped away legacy systems in favor of deep realism and tactical consistency.
Core Systems & Ballistics
- Frozen's Physical Ballistics: Hitscan combat has been completely removed. All firearms now utilize physical projectiles with travel time, gravity-based bullet drop, and realistic drag.
- Survival Framework 2.0: The legacy Advanced Needs system has been removed and replaced with a modern, high-performance survival framework built for stability.
- Nomad Save Integration: Restored the ability to save at chairs and couches via new RobCo-integrated logic—no more relying on beds in the dangerous wasteland.
- The Return of Tobacco: Smoking mechanics have been fully reintroduced with custom animations and effects.
- Weather & Atmosphere (WIP): Ongoing integration of True Storms and Polluted Climate. This is a heavy work-in-progress focused on radiation hazards and ghoul-infested weather types.
Combat & Physics Enhancements
- Bullet Penetration System: Projectiles can now pass through objects (and multiple targets) based on caliber-specific penetration values. Cover is no longer absolute.
- Destructible Environments: Objects such as sandbags, doors, furniture, and tombstones can now be destroyed under heavy fire.
- Explosive Chain Reactions: Explosives and flammable objects can now trigger each other. A single misplaced grenade can now set off a catastrophic series of detonations.
- Dynamic Dismemberment: Fully integrated across all ammo types for consistent, gruesome results in every engagement.
- Bastion & MAIM Synchronization: Fully patched armor/damage interactions to align with the new ballistics logic. Vanilla Blood Packs are restored, and MAIM’s SP-2 is now a standalone craftable item.
World, Factions & Loot
- Faction Overhaul: Every major faction has been rebuilt to be more lore-friendly and fit the "Fallen World" aesthetic.
- Gun Runners: A new source for modern, high-end armor and gear. You can now encounter roaming Gun Runner vendors throughout the Commonwealth (WIP).
- Loot Rebalance: Removed SKK Dynamic Loot and Less Dungeon Loot. Rebalanced the economy manually to focus on rarity and progression.
- Smart Containers: Scavenging is now more immersive; containers will no longer show as "Empty" until they are actually opened.
- NPC Variety: Updated S7 skill system help entries, expanded NPC facegen variety, and integrated Danse Dilemma.