Exploresupport-guides
Created byNomad

Controller Support

Fallen World: Controller Configuration Guide

This official layout for Fallen World uses Steam Input to build upon the default Fallout 4 scheme. It includes a Mode Shift layer specifically designed for advanced survival mechanics.


Installation & Setup

  1. Apply Steam Preset Apply the Fallen World Controller Preset

  2. File Cleanup To prevent keybind conflicts, delete the following file: FallenWorld\mods\Fallen World Master Files\F4SE\CustomControlMap.txt

  3. In-Game Configuration

    • Disable all external controller mods.
    • In the Settings menu, enable your controller.
    • In Customize Controls, select Reset to Default.
  4. MCM Setup

    • Dynamic Helmet: Set the "Remove Facial Clothing" hotkey to P.
    • Uneducated Shooter: Leaning is disabled to maintain standard peeking.

Mode Shift (Hold LB)

Hold LB to activate these specialized actions:

InputAction
LB + AWeapon Wheel
LB + BToggle Immersive HUD
LB + XCycle Fire Mode (Semi/Auto)
LB + YReplace Armor Plate
LB + RBVAFS: Bullet Time
LB + RTVAFS: Critical Execution
LB + D-pad DownLower/Holster Weapon
LB + D-pad UpDynamic Helmet (Toggle Mask)
LB + D-pad RightShoulder Swap (3rd Person)

Other Maneuvers:

  • Double Tap A: Dodge (includes a brief internal cooldown).
  • L3 + R3: Barber/Surgery Camera mode.

Troubleshooting & Known Issues

If your controller is still not responding, try these community-verified fixes:

  • The New Save Fix: The controller option may not appear or function in the Main Menu. You often need to fully load into a new save, then go into Gameplay Settings to enable the controller option.
  • Setting Persistence: The controller toggle may automatically disable itself after you exit the settings menu. If this occurs, continue using the "New Save" method; it typically stabilizes once you are active in the game world.
  • TOML Adjustment: If the UI toggle fails, you may need to manually open the game's .toml configuration file and change the input switch value from true to false to force the game to recognize the device.

Developed by AxPaladin with contributions from Salamnder and Xan.