Combat systems

Combat systems

Combat in Fallen World is tactical, lethal, and realistic. You cannot rely on high-HP pools or bullet-sponge mechanics. Survival depends on your equipment, your character's skills, and your tactical positioning.


S7 Skills - Character Progression

Character growth is managed via S7 Skills. This system decouples perks from SPECIAL stats and links them directly to your active skill levels.

💡Key Progression Features
* **Tag Skills**: Choose starting specializations for significant early-game bonuses. * **Backgrounds**: Select your pre-Anomaly history to define your starting stats and gear. * **Skill Perks**: Powerful abilities unlock naturally as you level up your skills through use.
True Damage - Realistic Lethality

Anomaly utilizes True Damage to ensure that gunfights feel consistent and dangerous. Damage is determined by caliber and projectile type, not by magical weapon levels.

Explore Projectile & Damage Mechanics

The Caliber System

In this system, all NPCs (including the player) have a baseline 90% damage reduction. Weapon damage is then added back in based on the caliber's real-world lethality.

  • Consistency: Every weapon using .38 rounds will deal similar, realistic damage.
  • Caliber Matters: A .50 Caliber round is devastating, regardless of which rifle fires it.

Smart Tuning

  • Caliber Scaling: Handguns and rifles are balanced based on their barrel length and caliber.
  • Sniper Buffs: Dedicated sniper rifles receive significant boosts to range (+300%) and accuracy to reward long-range playstyles.
  • Armor Plates: High-end armor uses physical plates that can be shattered and replaced.
Munitions & SCOURGE

To provide variety and unpredictability, we include expanded ammunition and randomized enemy scaling.

  • Munitions: Adds dozens of new, lore-friendly ammo types like 9mm, .303, and specialized energy cells.
  • SCOURGE: Randomizes enemy health and stats within logical ranges. You never know if that Deathclaw has 500 HP or if it's an apex predator with 900+ HP.
🚫Combat Essentials
* **Use Cover**: Trading fire in the open is a death sentence. * **Trigger Discipline**: Ammo is heavy and expensive. Make every shot count. * **Weak Point Targeting**: Headshots and unarmored limbs are the fastest way to end a fight. * **Tactical Retreat**: If you are bleeding and out of stamina, **leave**. Living to fight another day is the only victory that matters.