Combat systems
Combat systems
Combat in Fallen World is tactical, lethal, and realistic. You cannot rely on high-HP pools or bullet-sponge mechanics. Survival depends on your equipment, your character's skills, and your tactical positioning.
Character growth is managed via S7 Skills. This system decouples perks from SPECIAL stats and links them directly to your active skill levels.
Anomaly utilizes True Damage to ensure that gunfights feel consistent and dangerous. Damage is determined by caliber and projectile type, not by magical weapon levels.
Explore Projectile & Damage Mechanics
The Caliber System
In this system, all NPCs (including the player) have a baseline 90% damage reduction. Weapon damage is then added back in based on the caliber's real-world lethality.
- Consistency: Every weapon using .38 rounds will deal similar, realistic damage.
- Caliber Matters: A .50 Caliber round is devastating, regardless of which rifle fires it.
Smart Tuning
- Caliber Scaling: Handguns and rifles are balanced based on their barrel length and caliber.
- Sniper Buffs: Dedicated sniper rifles receive significant boosts to range (+300%) and accuracy to reward long-range playstyles.
- Armor Plates: High-end armor uses physical plates that can be shattered and replaced.
To provide variety and unpredictability, we include expanded ammunition and randomized enemy scaling.