Survival mechanics
Survival mechanics
Fallen World is a brutal experience where staying alive is a constant struggle. Understanding these systems is the difference between thriving and dying.
We use Advanced Needs 76 as the backbone of our survival experience. It is a highly modular system where every feature can be toggled via the MCM.
Explore the Needs & World Interaction systems
Core Survival
- Primary Needs: Management of hunger, thirst, and sleep.
- Hygiene & Sanitation: Dental care, bathing, and bathroom needs.
- Carry Weight: Realistic weight limits, including ammunition weight.
- Spoilage: Food degrades over time; spoiled items can be repurposed as fertilizer.
Interaction & Immersion
- World Consumption: Eat and drink directly from the world without cluttering your inventory.
- Resource Gathering: Chop trees for wood, milk brahmin for rad-removal, and gut cars for scrap metal.
- Camping & Fishing: Deploy CAMPs anywhere or spend time fishing for fresh food.
- Stealth & Disguises: Perform lethal takedowns or craft disguises to infiltrate enemy territory.
MAIM replaces vanilla healing with a realistic injury system. Every wound matters, and traditional "stimpak spam" will not save you here.
View Medical Mechanics & Item Reference
Mechanical Overview
MAIM tracks lethal headshots, arterial bleeding, physical shock, and individual limb trauma. A solid MCM setup is pre-configured to ensure a balanced yet punishing experience.
Essential Medical Supplies
| Item | Primary Effect | Requirements |
|---|---|---|
| SP-1 Stimpak | Gradual HP/AP regen & injury cure | None |
| SP-2 Stimpak | Instant heavy healing (3%/s) | Weapon Holstered |
| Med-X | Treats pain/shock; heals head | Addictive |
| Ibuprofen | Heals head & non-crippled limbs | Mildly Addictive |
| Bandage | Stops light bleeds | None |
| QuikClot | Stops heavy bleeds immediately | None |
| IFAK | Heavy bleed stop + limb restoration | None |
| SAM Splint | Stabilizes crippled limbs | None |
| TXA Injector | Critical wound protection (300s) | None |
Radiation in Anomaly is not just a nuisance—it is a lethal poison that accumulates and degrades your body until treated.
View Radiation Poisoning & Medicines
How it Works
Radiation poisoning causes stacked debuffs that worsen over time even after you leave the hot zone. If left untreated, the poison will eventually be fatal.
Radiation Treatment
- Ca-DTPA: Rapid radiation removal. Replaces Radaway. (Requires Weapon Holstered)
- MutAway: Gradual healing of radiation damage.
- Potassium Iodide: Provides +200 RAD resistance. Replaces Rad-X.
- Pb-Jelly: Environmental radiation resistance.
- Antibiotics: Essential for treating infections picked up in the wasteland.