OverviewQuick StartRulesWorldRoadmapChangelog
Fallen World: Knox Aftermath

Roadmap

The goal is a persistent hardcore survival RPG server where scarcity matters, the world gets more dangerous over time, and player choices leave a mark.

This is a direction of travel, not a release calendar. Build 42 updates, multiplayer stability, and testing can change the order.

Now

Foundation

IN DEVELOPMENT

Build 42.20 stability

Keep the current 78-mod stack stable in multiplayer, remove conflicts, and verify updates before they reach the live server.

IN DEVELOPMENT

Survival balance

Tune the zombie curve, scarcity, firearms, medicine, fuel, power, water, and long-term progression around a persistent world with no loot or zombie respawn.

LIVE

Server identity and onboarding

Overview, connection flow, Quick Start, rules, world progression, Workshop manifest, media, FAQ, roadmap, and changelog are now part of the Knox section of the website.

IN DEVELOPMENT

Live server status

Steam registration status and direct connect are live. Rich player-count and ping telemetry still need a safe query proxy instead of faking data in the browser.

LIVE

Changelog and notices

A dedicated changelog now records server-facing changes, wipe notices, rules changes, mod changes, and major updates in one place.

Next

Make the server deeper

PLANNED

Workshop collection

Maintain a single curated Steam Workshop collection so players can subscribe to the exact live mod set in one place in addition to the published 78-mod manifest.

PLANNED

Events and world pressure

Expand airdrops, bandit encounters, migration pressure, military locations, and server events that create reasons to leave safe territory and compete for resources.

PLANNED

Progression pass

Review RPG skills, occupations, traits, long-term injuries, vehicles, crafting, and preservation so progression stays useful without making survival trivial.

PLANNED

Trading and player economy

Give scavenged resources more value through player trade, scarcity-driven exchange, and reasons to specialize rather than hoard everything.

PLANNED

Community gallery

Replace generic promotional media with a growing gallery of real screenshots and clips captured on Knox Aftermath by the people playing it.

Later

Long-term world systems

PLANNED

Factions and territory

Support longer-lived groups, contested territory, alliances, rivalries, and player-created safe areas without turning the server into a conventional faction game.

PLANNED

Persistent trade hubs

Explore survivor-run markets and community locations that emerge from the world instead of replacing the survival loop.

PLANNED

Seasonal world changes

Use weather, seasons, resource pressure, and event changes to make the same map play differently as the world ages.

PLANNED

Custom Knox Aftermath content

Add server-specific encounters, rules, progression hooks, and lightweight lore where existing Workshop mods cannot deliver the experience cleanly.

PLANNED

Map expansion

Consider additional locations only after the core Muldraugh world, performance, and multiplayer stability are where they need to be.

What stays constant

Scarce resources, meaningful risk, PvP, dangerous infected, persistent consequences, and a world that does not refill itself just because players survived another day.